The Effect of Motion Direction and Eccentricity on Vection, VR Sickness and Head Movements in Virtual RealityKatharina Margareta Theresa Pöhlmann, Louise O’Hare, Julia Föcker et al.|Multisensory Research|2021Cited by 35
I think I don’t feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRSKatharina Margareta Theresa Pöhlmann, Patrick Dickinson, Horia A. Maior et al.|Unknown|2023Cited by 31
Excitation-Inhibition Imbalance in Migraine: From Neurotransmitters to Brain OscillationsLouise O’Hare, Vincenzo Romei, Luca Tarasi et al.|International Journal of Molecular Sciences|2023Cited by 30
The relationship between vection, cybersickness and head movements elicited by illusory motion in virtual realityKatharina Margareta Theresa Pöhlmann, Louise O’Hare, Adrian Parke et al.|Displays|2021Cited by 28
Action Video Game Players Do Not Differ in the Perception of Contrast-Based Motion Illusions but Experience More Vection and Less Discomfort in a Virtual Environment Compared to Non-Action Video Game PlayersKatharina Margareta Theresa Pöhlmann, Julia Föcker, Louise O’Hare et al.|Journal of Cognitive Enhancement|2021Cited by 16