Action Video Game Players Do Not Differ in the Perception of Contrast-Based Motion Illusions but Experience More Vection and Less Discomfort in a Virtual Environment Compared to Non-Action Video Game Players

Katharina Margareta Theresa Pöhlmann(University of Glasgow), Julia Föcker(Aarhus University), Patrick Dickinson(University of Lincoln), Louise O’Hare(Nottingham Trent University), Adrian Parke(University of the West of Scotland)
Journal of Cognitive Enhancement
April 20, 2021
Cited by 16


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