Action Video Game Players Do Not Differ in the Perception of Contrast-Based Motion Illusions but Experience More Vection and Less Discomfort in a Virtual Environment Compared to Non-Action Video Game Players
Katharina Margareta Theresa Pöhlmann(University of Glasgow), Julia Föcker(Aarhus University), Patrick Dickinson(University of Lincoln), Louise O’Hare(Nottingham Trent University), Adrian Parke(University of the West of Scotland)
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