The Effect of Motion Direction and Eccentricity on Vection, VR Sickness and Head Movements in Virtual RealityKatharina Margareta Theresa Pöhlmann, Louise O’Hare, Adrian Parke et al.|Multisensory Research|2021Cited by 35
I think I don’t feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRSKatharina Margareta Theresa Pöhlmann, Patrick Dickinson, Aleksandra Ladowska et al.|Unknown|2023Cited by 31
The relationship between vection, cybersickness and head movements elicited by illusory motion in virtual realityKatharina Margareta Theresa Pöhlmann, Louise O’Hare, Julia Föcker et al.|Displays|2021Cited by 28
Action Video Game Players Do Not Differ in the Perception of Contrast-Based Motion Illusions but Experience More Vection and Less Discomfort in a Virtual Environment Compared to Non-Action Video Game PlayersKatharina Margareta Theresa Pöhlmann, Julia Föcker, Louise O’Hare et al.|Journal of Cognitive Enhancement|2021Cited by 16
Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?Katharina Margareta Theresa Pöhlmann, Patrick Dickinson, Julia Föcker et al.|2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)|2021Cited by 6