SPnet: Estimating Garment Sewing Patterns from a Single ImageSeungchan Lim, Sumin Kim, Sung‐Hee Lee|arXiv (Cornell University)|2023 This paper presents a novel method for reconstructing 3D garment models from a single image of a posed user. Previous studies that have primarily focused on accurately reconstructing garment geometries to match the input garment image may often result in unnatural-looking garments when deformed for new poses. To overcome this limitation, our approach takes a different approach by inferring the fundamental shape of the garment through sewing patterns from a single image, rather than directly reconstructing 3D garments. Our method consists of two stages. Firstly, given a single image of a posed user, it predicts the garment image worn on a T-pose, representing the baseline form of the garment. Then, it estimates the sewing pattern parameters based on the T-pose garment image. By simulating the stitching and draping of the sewing pattern using physics simulation, we can generate 3D garments that can adaptively deform to arbitrary poses. The effectiveness of our method is validated through ablation studies on the major components and a comparison with other approaches.
Comparative Analysis of Controlling DroneHajun Kim, Seungchan Lim, Wonsup Lee|Advances in intelligent systems and computing|2019 A Rowing Game Based on Motion Similarity of Two PlayersIn this paper, we present a virtual reality (VR) framework to play the rowing game based on motion similarity of two players. Rowing is a sport in which a good harmony between players should be made for their rowing motions in order to accelerate the boat. We exploit this characteristic to develop a two-player VR rowing game which encourages good teamwork of the players to row their boat fast in a virtual environment. To do so, we propose a novel method to efficiently compute motion similarity of two players for their rowing behaviors. Our framework captures motions of the players with motion capture cameras and evaluates their similarity based on the proposed method. Then, the similarity is used to determine the speed of the boat and the boat state is visualized on a curved projection screen to construct a realistic VR environment.
A Motion-driven Rowing Game based on Teamwork of Multiple PlayersHye-Jin Kim, Seungchan Lim, Daseong Han et al.|Journal of the Korea Computer Graphics Society|2018 Human Activity Recognition Based on Point Clouds from Millimeter-Wave RadarHuman activity recognition (HAR) technology is related to human safety and convenience, making it crucial for it to infer human activity accurately. Furthermore, it must consume low power at all times when detecting human activity and be inexpensive to operate. For this purpose, a low-power and lightweight design of the HAR system is essential. In this paper, we propose a low-power and lightweight HAR system using point-cloud data collected by radar. The proposed HAR system uses a pillar feature encoder that converts 3D point-cloud data into a 2D image and a classification network based on depth-wise separable convolution for lightweighting. The proposed classification network achieved an accuracy of 95.54%, with 25.77 M multiply–accumulate operations and 22.28 K network parameters implemented in a 32 bit floating-point format. This network achieved 94.79% accuracy with 4 bit quantization, which reduced memory usage to 12.5% compared to existing 32 bit format networks. In addition, we implemented a lightweight HAR system optimized for low-power design on a heterogeneous computing platform, a Zynq UltraScale+ ZCU104 device, through hardware–software implementation. It took 2.43 ms of execution time to perform one frame of HAR on the device and the system consumed 3.479 W of power when running.