A Rowing Game Based on Motion Similarity of Two Players

Jaehyuk Shim(Handong Global University), Youngnoh Goh(Handong Global University), Hye-Jin Kim(Handong Global University), Seungchan Lim(Handong Global University), Daseong Han(Handong Global University)
Unknown
May 16, 2018
Cited by 2

Abstract

In this paper, we present a virtual reality (VR) framework to play the rowing game based on motion similarity of two players. Rowing is a sport in which a good harmony between players should be made for their rowing motions in order to accelerate the boat. We exploit this characteristic to develop a two-player VR rowing game which encourages good teamwork of the players to row their boat fast in a virtual environment. To do so, we propose a novel method to efficiently compute motion similarity of two players for their rowing behaviors. Our framework captures motions of the players with motion capture cameras and evaluates their similarity based on the proposed method. Then, the similarity is used to determine the speed of the boat and the boat state is visualized on a curved projection screen to construct a realistic VR environment.


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