The qualities of patients interested in using a game-based digital mental health intervention for depression: a sequential mixed methods studyLauri Lukka, J. Matias Palva, Maria Vesterinen et al.|BMC Digital Health|2023Cited by 11
User journey method: a case study for improving digital intervention use measurementLauri Lukka, J. Matias Palva, Antti Salonen et al.|BMC Health Services Research|2025Cited by 7
Game-Based Digital Intervention for Neurocognitive Training in Major Depressive Disorder: A Randomized Double-Blinded Comparator-Controlled Clinical TrialJ. Matias Palva, Satu Palva, Lauri Lukka et al.|SSRN Electronic Journal|2025Cited by 2
Brain rhythms in cognition - controversies and future directionsAnne Keitel, Sonja A. Kotz, Raquel E. London et al.|ArXiv.org|2025Cited by 2
Patients prefer easy adverse event reporting: Observational study within clinical trialLauri Lukka, J. Matias Palva, Maria Vesterinen et al.|Digital Health|2025Cited by 1