The qualities of patients interested in using a game-based digital mental health intervention for depression: a sequential mixed methods studyLauri Lukka, J. Matias Palva, Antti Salonen et al.|BMC Digital Health|2023Cited by 11
User journey method: a case study for improving digital intervention use measurementLauri Lukka, J. Matias Palva, Satu Palva et al.|BMC Health Services Research|2025Cited by 7
Game-Based Digital Intervention for Neurocognitive Training in Major Depressive Disorder: A Randomized Double-Blinded Comparator-Controlled Clinical TrialJ. Matias Palva, Satu Palva, Joonas J. Juvonen et al.|SSRN Electronic Journal|2025Cited by 2
Patients prefer easy adverse event reporting: Observational study within clinical trialLauri Lukka, J. Matias Palva, Maria Vesterinen et al.|Digital Health|2025Cited by 1
User journey facilitates digital intervention development and implementationLauri Lukka, Maria Vesterinen, Antti Salonen et al.|Unknown|2024Cited by 0