A weak scientific basis for gaming disorder: Let us err on the side of cautionAntonius J. van Rooij, Andrew K Przybylski, Malte Elson et al.|Journal of Behavioral Addictions|2018Cited by 345
Digital Games Research: A Survey Study on an Emerging Field and Its Prevalent DebatesThorsten Quandt, Frans Mäyrä, Jan Van Looy et al.|Journal of Communication|2015Cited by 124
Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression.Malte Elson, Thorsten Quandt, Johannes Breuer et al.|Psychology of Popular Media Culture|2013Cited by 47
Comparing apples and oranges? A study into the effects of confounding factors in experimental research on digital games and aggressionMalte Elson, Julia Kneer, Johannes Breuer et al.|Ghent University Academic Bibliography (Ghent University)|2012Cited by 1
In the mind's eyes: no evidence for an effect of stereoscopic 3D on user experience of digital gamesMalte Elson, Frederik Van den Bosch, Jan Van Looy et al.|Ghent University Academic Bibliography (Ghent University)|2012Cited by 0