A database of human segmented natural images and its application to evaluating segmentation algorithms and measuring ecological statisticsThis paper presents a database containing 'ground truth' segmentations produced by humans for images of a wide variety of natural scenes. We define an error measure which quantifies the consistency between segmentations of differing granularities and find that different human segmentations of the same image are highly consistent. Use of this dataset is demonstrated in two applications: (1) evaluating the performance of segmentation algorithms and (2) measuring probability distributions associated with Gestalt grouping factors as well as statistics of image region properties.
Contour Detection and Hierarchical Image SegmentationPablo Arbeláez, Michael Maire, Charless C. Fowlkes et al.|IEEE Transactions on Pattern Analysis and Machine Intelligence|2010 This paper investigates two fundamental problems in computer vision: contour detection and image segmentation. We present state-of-the-art algorithms for both of these tasks. Our contour detector combines multiple local cues into a globalization framework based on spectral clustering. Our segmentation algorithm consists of generic machinery for transforming the output of any contour detector into a hierarchical region tree. In this manner, we reduce the problem of image segmentation to that of contour detection. Extensive experimental evaluation demonstrates that both our contour detection and segmentation methods significantly outperform competing algorithms. The automatically generated hierarchical segmentations can be interactively refined by user-specified annotations. Computation at multiple image resolutions provides a means of coupling our system to recognition applications.
Learning to detect natural image boundaries using local brightness, color, and texture cuesDavid R. Martin, Charless C. Fowlkes, Jitendra Malik|IEEE Transactions on Pattern Analysis and Machine Intelligence|2004 The goal of this work is to accurately detect and localize boundaries in natural scenes using local image measurements. We formulate features that respond to characteristic changes in brightness, color, and texture associated with natural boundaries. In order to combine the information from these features in an optimal way, we train a classifier using human labeled images as ground truth. The output of this classifier provides the posterior probability of a boundary at each image location and orientation. We present precision-recall curves showing that the resulting detector significantly outperforms existing approaches. Our two main results are 1) that cue combination can be performed adequately with a simple linear model and 2) that a proper, explicit treatment of texture is required to detect boundaries in natural images.
Spectral grouping using the nystrom methodCharless C. Fowlkes, Serge Belongie, Fan Chung et al.|IEEE Transactions on Pattern Analysis and Machine Intelligence|2004 Spectral graph theoretic methods have recently shown great promise for the problem of image segmentation. However, due to the computational demands of these approaches, applications to large problems such as spatiotemporal data and high resolution imagery have been slow to appear. The contribution of this paper is a method that substantially reduces the computational requirements of grouping algorithms based on spectral partitioning making it feasible to apply them to very large grouping problems. Our approach is based on a technique for the numerical solution of eigenfunction problems known as the Nyström method. This method allows one to extrapolate the complete grouping solution using only a small number of samples. In doing so, we leverage the fact that there are far fewer coherent groups in a scene than pixels.
Globally-optimal greedy algorithms for tracking a variable number of objectsWe analyze the computational problem of multi-object tracking in video sequences. We formulate the problem using a cost function that requires estimating the number of tracks, as well as their birth and death states. We show that the global solution can be obtained with a greedy algorithm that sequentially instantiates tracks using shortest path computations on a flow network. Greedy algorithms allow one to embed pre-processing steps, such as nonmax suppression, within the tracking algorithm. Furthermore, we give a near-optimal algorithm based on dynamic programming which runs in time linear in the number of objects and linear in the sequence length. Our algorithms are fast, simple, and scalable, allowing us to process dense input data. This results in state-of-the-art performance.