I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys.Elly A. Konijn, Brad J. Bushman, Marije Nije Bijvank|Developmental Psychology|2007Cited by 369
Age and Violent-Content Labels Make Video Games Forbidden Fruits for YouthMarije Nije Bijvank, Peter H. M. P. Roelofsma, Brad J. Bushman et al.|PEDIATRICS|2009Cited by 113
“We don’t need no education”: Video game preferences, video game motivations, and aggressiveness among adolescent boys of different educational ability levelsMarije Nije Bijvank, Brad J. Bushman, Elly A. Konijn|Journal of Adolescence|2011Cited by 48
Babies Against Bullets: Empathy as an Intervention Technique in Violent Video Game PlayElly A. Konijn, Johan F. Hoorn, Marije Nije Bijvank et al.|Unknown|2008Cited by 9
Motivations for Video Game Use ScaleMarije Nije Bijvank, Brad J. Bushman, Elly A. Konijn|PsycTESTS Dataset|2012Cited by 1