Korea National University of Transportation
ORCID: 0000-0001-7307-7744Publishes on Advanced Vision and Imaging, Computer Graphics and Visualization Techniques, Glioma Diagnosis and Treatment. 51 papers and 1.1k citations.
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Capturing spatially-varying bidirectional reflectance distribution functions (SVBRDFs) of 3D objects with just a single, hand-held camera (such as an off-the-shelf smartphone or a DSLR camera) is a difficult, open problem. Previous works are either limited to planar geometry, or rely on previously scanned 3D geometry, thus limiting their practicality. There are several technical challenges that need to be overcome: First, the built-in flash of a camera is almost colocated with the lens, and at a fixed position; this severely hampers sampling procedures in the light-view space. Moreover, the near-field flash lights the object partially and unevenly. In terms of geometry, existing multiview stereo techniques assume diffuse reflectance only, which leads to overly smoothed 3D reconstructions, as we show in this paper. We present a simple yet powerful framework that removes the need for expensive, dedicated hardware, enabling practical acquisition of SVBRDF information from real-world, 3D objects with a single, off-the-shelf camera with a built-in flash. In addition, by removing the diffuse reflection assumption and leveraging instead such SVBRDF information, our method outputs high-quality 3D geometry reconstructions, including more accurate high-frequency details than state-of-the-art multiview stereo techniques. We formulate the joint reconstruction of SVBRDFs, shading normals, and 3D geometry as a multi-stage, iterative inverse-rendering reconstruction pipeline. Our method is also directly applicable to any existing multiview 3D reconstruction technique. We present results of captured objects with complex geometry and reflectance; we also validate our method numerically against other existing approaches that rely on dedicated hardware, additional sources of information, or both.
Microfacet theory concisely models light transport over rough surfaces. Specular reflection is the result of single mirror reflections on each facet, while exact computation of multiple scattering is either neglected, or modeled using costly importance sampling techniques. Practical but accurate simulation of multiple scattering in microfacet theory thus remains an open challenge. In this work, we revisit the traditional V-groove cavity model and derive an analytical, cost-effective solution for multiple scattering in rough surfaces. Our kaleidoscopic model is made up of both real and virtual V-grooves, and allows us to calculate higher-order scattering in the microfacets in an analytical fashion. We then extend our model to include nonsymmetric grooves, allowing for additional degrees of freedom on the surface geometry, improving multiple reflections at grazing angles with backward compatibility to traditional normal distribution functions. We validate the accuracy of our model against ground-truth Monte Carlo simulations, and demonstrate its flexibility on anisotropic and textured materials. Our model is analytical, does not introduce significant cost and variance, can be seamless integrated in any rendering engine, preserves reciprocity and energy conservation, and is suitable for bidirectional methods.
Patch-based image synthesis has been enriched with global optimization on the image pyramid. Successively, the gradient-based synthesis has improved structural coherence and details. However, the gradient operator is directional and inconsistent and requires computing multiple operators. It also introduces a significantly heavy computational burden to solve the Poisson equation that often accompanies artifacts in non-integrable gradient fields. In this paper, we propose a patch-based synthesis using a Laplacian pyramid to improve searching correspondence with enhanced awareness of edge structures. Contrary to the gradient operators, the Laplacian pyramid has the advantage of being isotropic in detecting changes to provide more consistent performance in decomposing the base structure and the detailed localization. Furthermore, it does not require heavy computation as it employs approximation by the differences of Gaussians. We examine the potentials of the Laplacian pyramid for enhanced edge-aware correspondence search. We demonstrate the effectiveness of the Laplacian-based approach over the state-of-the-art patchbased image synthesis methods.