User simulation for spoken dialogue systems: learning and evaluation
Abstract
We propose the “advanced ” n-grams as a new technique for simulating user behaviour in spoken dialogue systems, and we compare it with two methods used in our prior work, i.e. linear feature combination and “normal ” n-grams. All methods operate on the intention level and can incorporate speech recognition and understanding errors. In the linear feature combination model user actions (lists of 〈 speech act, task 〉 pairs) are selected, based on features of the current dialogue state which encodes the whole history of the dialogue. The user simulation based on “normal ” n-grams treats a dialogue as a sequence of lists of 〈 speech act, task 〉 pairs. Here the length of the history considered is restricted by the order of the n-gram. The “advanced ” n-grams are a variation of the normal ngrams, where user actions are conditioned not only on speech acts and tasks but also on the current status of the tasks, i.e. whether
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