General Video Game AI: Competition, Challenges and Opportunities
Diego Pérez-Liébana(University of Essex), Spyridon Samothrakis(University of Essex), Julian Togelius(New York University), Tom Schaul(Google (United States)), Simon M. Lucas(University of Essex)
Cited by 179Open Access
Abstract
The General Video Game AI framework and competition pose the problem of creating artificial intelligence that can play a wide, and in principle unlimited, range of games. Concretely, it tackles the problem of devising an algorithm that is able to play any game it is given, even if the game is not known a priori. This area of study can be seen as an approximation of General Artificial Intelligence, with very little room for game-dependent heuristics. This short paper summarizes the motivation, infrastructure, results and future plans of General Video Game AI, stressing the findings and first conclusions drawn after two editions of our competition, and outlining our future plans.
Related Papers
The 2014 General Video Game Playing Competition
Diego Pérez-Liébana, Spyridon Samothrakis, Julian Togelius et al.|IEEE Transactions on Computational Intelligence and AI in Games|2015|192