Effects of an augmented reality-based educational game on students' learning achievements and attitudes in real-world observations

Gwo‐Jen Hwang(National Taiwan University of Science and Technology), Po‐Han Wu(National Taipei University of Education), Chi‐Chang Chen(National University of Tainan), Nien-Ting Tu(National Taiwan University of Science and Technology)
Interactive Learning Environments
June 25, 2015
Cited by 277

Abstract

Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective strategy to help students focus on what they need to observe in the field. In this study, a competitive gaming approach is proposed to support AR-based learning activities conducted in real-world contexts. An experiment has been conducted on an elementary school ecology course to explore the effectiveness of the proposed approach in comparison with the conventional AR-based mobile learning approach in field trips. The experimental results show that the AR-based gaming approach can improve not only students' learning attitudes, but also their learning performance on the field trip. Accordingly, discussions and some suggestions for future work are provided.


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