Figure 1. Artificial life modeling and the computer graphic animation modeling hierarchy.
Linda Deravin, S. Wells Dreamworks, Tim Bancroft, Andrew Stanton, Eric Darnell, Walt Disney Productions, Steve Hickner, Paul O. Verhoeven(Université Claude Bernard Lyon 1), Walt Disney, Barry M. Cook, John Lasseter, Taylor T. Johnson(Vanderbilt University), Malte Elson(University of Bern), Roger Allers, Robert Allen, Disney Productions, M. Dippé, Tristar Pictures, Productions, Batman Returns, R. Harlin, Ronald Rodríguez(Unknown), Richard Clements, Brian E. Chapman, T. Burton, Rob Minkoff
Unknown
January 1, 1999
Cited by 0
Related Papers
A Multilab Preregistered Replication of the Ego-Depletion Effect
|Perspectives on Psychological Science|2016|1.1k
A weak scientific basis for gaming disorder: Let us err on the side of caution
|Journal of Behavioral Addictions|2018|345
That’s a Lot to Process! Pitfalls of Popular Path Models
|Advances in Methods and Practices in Psychological Science|2022|239
Twenty-Five Years of Research on Violence in Digital Games and Aggression
|European Psychologist|2013|235
A Unified Framework to Quantify the Credibility of Scientific Findings
|Advances in Methods and Practices in Psychological Science|2018|229