A Survey of Monte Carlo Tree Search Methods

Cameron Browne(Imperial College London), Edward J. Powley(University of Bradford), Daniel Whitehouse(University of Bradford), Simon M. Lucas(University of Essex), Peter Cowling(University of Bradford), Philipp Rohlfshagen(University of Essex), Stephen Tavener(Imperial College London), Diego Pérez-Liébana(University of Essex), Spyridon Samothrakis(University of Essex), Simon Colton(Imperial College London)
IEEE Transactions on Computational Intelligence and AI in Games
February 3, 2012
Cited by 2,930

Abstract

Monte Carlo tree search (MCTS) is a recently proposed search method that combines the precision of tree search with the generality of random sampling. It has received considerable interest due to its spectacular success in the difficult problem of computer Go, but has also proved beneficial in a range of other domains. This paper is a survey of the literature to date, intended to provide a snapshot of the state of the art after the first five years of MCTS research. We outline the core algorithm's derivation, impart some structure on the many variations and enhancements that have been proposed, and summarize the results from the key game and nongame domains to which MCTS methods have been applied. A number of open research questions indicate that the field is ripe for future work.


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