Unified particle physics for real-time applications

Miles Macklin(Nvidia (United Kingdom)), Matthias Müller(Nvidia (United Kingdom)), Nuttapong Chentanez(Nvidia (United Kingdom)), Tae‐Yong Kim(Nvidia (United Kingdom))
ACM Transactions on Graphics
July 22, 2014
Cited by 434

Abstract

We present a unified dynamics framework for real-time visual effects. Using particles connected by constraints as our fundamental building block allows us to treat contact and collisions in a unified manner, and we show how this representation is flexible enough to model gases, liquids, deformable solids, rigid bodies and cloth with two-way interactions. We address some common problems with traditional particle-based methods and describe a parallel constraint solver based on position-based dynamics that is efficient enough for real-time applications.


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