The vocabulary problem in human-system communication

George W. Furnas(Core Competence), Thomas K. Landauer(Core Competence), Louis M. Gomez(Core Competence), Susan Dumais(Core Competence)
Communications of the ACM
November 1, 1987
Cited by 1,492Open Access
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Abstract

In almost all computer applications, users must enter correct words for the desired objects or actions. For success without extensive training, or in first-tries for new targets, the system must recognize terms that will be chosen spontaneously. We studied spontaneous word choice for objects in five application-related domains, and found the variability to be surprisingly large. In every case two people favored the same term with probability <0.20. Simulations show how this fundamental property of language limits the success of various design methodologies for vocabulary-driven interaction. For example, the popular approach in which access is via one designer's favorite single word will result in 80-90 percent failure rates in many common situations. An optimal strategy, unlimited aliasing, is derived and shown to be capable of several-fold improvements.


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