IIT@MIT
ORCID: 0000-0002-2231-7995Publishes on Advanced Vision and Imaging, Advanced Image and Video Retrieval Techniques, Advanced Image Processing Techniques. 409 papers and 70.3k citations.
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Abstract When surrounded by a transparent emission region, black holes are expected to reveal a dark shadow caused by gravitational light bending and photon capture at the event horizon. To image and study this phenomenon, we have assembled the Event Horizon Telescope, a global very long baseline interferometry array observing at a wavelength of 1.3 mm. This allows us to reconstruct event-horizon-scale images of the supermassive black hole candidate in the center of the giant elliptical galaxy M87. We have resolved the central compact radio source as an asymmetric bright emission ring with a diameter of 42 ± 3 μ as, which is circular and encompasses a central depression in brightness with a flux ratio ≳10:1. The emission ring is recovered using different calibration and imaging schemes, with its diameter and width remaining stable over four different observations carried out in different days. Overall, the observed image is consistent with expectations for the shadow of a Kerr black hole as predicted by general relativity. The asymmetry in brightness in the ring can be explained in terms of relativistic beaming of the emission from a plasma rotating close to the speed of light around a black hole. We compare our images to an extensive library of ray-traced general-relativistic magnetohydrodynamic simulations of black holes and derive a central mass of M = (6.5 ± 0.7) × 10 9 M ⊙ . Our radio-wave observations thus provide powerful evidence for the presence of supermassive black holes in centers of galaxies and as the central engines of active galactic nuclei. They also present a new tool to explore gravity in its most extreme limit and on a mass scale that was so far not accessible.
The authors present an efficient architecture to synthesize filters of arbitrary orientations from linear combinations of basis filters, allowing one to adaptively steer a filter to any orientation, and to determine analytically the filter output as a function of orientation. Steerable filters may be designed in quadrature pairs to allow adaptive control over phase as well as orientation. The authors show how to design and steer the filters and present examples of their use in the analysis of orientation and phase, angularly adaptive filtering, edge detection, and shape from shading. One can also build a self-similar steerable pyramid representation. The same concepts can be generalized to the design of 3-D steerable filters.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
We call methods for achieving high-resolution enlargements of pixel-based images super-resolution algorithms. Many applications in graphics or image processing could benefit from such resolution independence, including image-based rendering (IBR), texture mapping, enlarging consumer photographs, and converting NTSC video content to high-definition television. We built on another training-based super-resolution algorithm and developed a faster and simpler algorithm for one-pass super-resolution. Our algorithm requires only a nearest-neighbor search in the training set for a vector derived from each patch of local image data. This one-pass super-resolution algorithm is a step toward achieving resolution independence in image-based representations. We don't expect perfect resolution independence-even the polygon representation doesn't have that-but increasing the resolution independence of pixel-based representations is an important task for IBR.
We present a simple image-based method of generating novel visual appearance in which a new image is synthesized by stitching together small patches of existing images. We call this process image quilting. First, we use quilting as a fast and very simple texture synthesis algorithm which produces surprisingly good results for a wide range of textures. Second, we extend the algorithm to perform texture transfer — rendering an object with a texture taken from a different object. More generally, we demonstrate how an image can be re-rendered in the style of a different image. The method works directly on the images and does not require 3D information.