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Kai Xu

Suranaree University of Technology

ORCID: 0000-0002-9054-0216

Publishes on 3D Shape Modeling and Analysis, Computer Graphics and Visualization Techniques, Advanced Vision and Imaging. 414 papers and 8.3k citations.

414Publications
8.3kTotal Citations

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Top publicationsby citations

Geometric Transformer for Fast and Robust Point Cloud Registration
Zheng Qin, Hao Yu, Changiian Wang et al.|2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)|2022
Cited by 444

We study the problem of extracting accurate correspondences for point cloud registration. Recent keypoint-free methods bypass the detection of repeatable keypoints which is difficult in low-overlap scenarios, showing great potential in registration. They seek correspondences over down-sampled superpoints, which are then propagated to dense points. Superpoints are matched based on whether their neighboring patches overlap. Such sparse and loose matching requires contextual features capturing the geometric structure of the point clouds. We propose Geometric Transformer to learn geometric feature for robust superpoint matching. It encodes pair-wise distances and triplet-wise angles, making it robust in low-overlap cases and invariant to rigid transformation. The simplistic design attains surprisingly high matching accuracy such that no RANSAC is required in the estimation of alignment transformation, leading to 100 times acceleration. Our method improves the inlier ratio by 17∼30 percentage points and the registration recall by over 7 points on the challenging 3DLoMatch benchmark. Our code and models are available at https://github.com/qinzheng93/GeoTransformer.

GRASS
Jun Li, Kai Xu, Siddhartha Chaudhuri et al.|ACM Transactions on Graphics|2017
Cited by 314

We introduce a novel neural network architecture for encoding and synthesis of 3D shapes, particularly their structures. Our key insight is that 3D shapes are effectively characterized by their hierarchical organization of parts, which reflects fundamental intra-shape relationships such as adjacency and symmetry. We develop a recursive neural net (RvNN) based autoencoder to map a flat, unlabeled, arbitrary part layout to a compact code. The code effectively captures hierarchical structures of man-made 3D objects of varying structural complexities despite being fixed-dimensional: an associated decoder maps a code back to a full hierarchy. The learned bidirectional mapping is further tuned using an adversarial setup to yield a generative model of plausible structures, from which novel structures can be sampled. Finally, our structure synthesis framework is augmented by a second trained module that produces fine-grained part geometry, conditioned on global and local structural context, leading to a full generative pipeline for 3D shapes. We demonstrate that without supervision, our network learns meaningful structural hierarchies adhering to perceptual grouping principles, produces compact codes which enable applications such as shape classification and partial matching, and supports shape synthesis and interpolation with significant variations in topology and geometry.

ROSEFusion: Random Optimization for Online Dense Reconstruction under Fast Camera Motion
Jiazhao Zhang, Chenyang Zhu, Lintao Zheng et al.|arXiv (Cornell University)|2021
Cited by 217Open Access

Online reconstruction based on RGB-D sequences has thus far been restrained to relatively slow camera motions (<1m/s). Under very fast camera motion (e.g., 3m/s), the reconstruction can easily crumble even for the state-of-the-art methods. Fast motion brings two challenges to depth fusion: 1) the high nonlinearity of camera pose optimization due to large inter-frame rotations and 2) the lack of reliably trackable features due to motion blur. We propose to tackle the difficulties of fast-motion camera tracking in the absence of inertial measurements using random optimization, in particular, the Particle Filter Optimization (PFO). To surmount the computation-intensive particle sampling and update in standard PFO, we propose to accelerate the randomized search via updating a particle swarm template (PST). PST is a set of particles pre-sampled uniformly within the unit sphere in the 6D space of camera pose. Through moving and rescaling the pre-sampled PST guided by swarm intelligence, our method is able to drive tens of thousands of particles to locate and cover a good local optimum extremely fast and robustly. The particles, representing candidate poses, are evaluated with a fitness function defined based on depth-model conformance. Therefore, our method, being depth-only and correspondence-free, mitigates the motion blur impediment as ToF-based depths are often resilient to motion blur. Thanks to the efficient template-based particle set evolution and the effective fitness function, our method attains good quality pose tracking under fast camera motion (up to 4m/s) in a realtime framerate without including loop closure or global pose optimization. Through extensive evaluations on public datasets of RGB-D sequences, especially on a newly proposed benchmark of fast camera motion, we demonstrate the significant advantage of our method over the state of the arts.

GeoTransformer: Fast and Robust Point Cloud Registration With Geometric Transformer
Zheng Qin, Hao Yu, Changjian Wang et al.|IEEE Transactions on Pattern Analysis and Machine Intelligence|2023
Cited by 217

We study the problem of extracting accurate correspondences for point cloud registration. Recent keypoint-free methods have shown great potential through bypassing the detection of repeatable keypoints which is difficult to do especially in low-overlap scenarios. They seek correspondences over downsampled superpoints, which are then propagated to dense points. Superpoints are matched based on whether their neighboring patches overlap. Such sparse and loose matching requires contextual features capturing the geometric structure of the point clouds. We propose Geometric Transformer, or GeoTransformer for short, to learn geometric feature for robust superpoint matching. It encodes pair-wise distances and triplet-wise angles, making it invariant to rigid transformation and robust in low-overlap cases. The simplistic design attains surprisingly high matching accuracy such that no RANSAC is required in the estimation of alignment transformation, leading to 100 times acceleration. Extensive experiments on rich benchmarks encompassing indoor, outdoor, synthetic, multiway and non-rigid demonstrate the efficacy of GeoTransformer. Notably, our method improves the inlier ratio by 18 ∼ 31 percentage points and the registration recall by over 7 points on the challenging 3DLoMatch benchmark.

MLCVNet: Multi-Level Context VoteNet for 3D Object Detection
Qian Xie, Yu‐Kun Lai, Jing Wu et al.|Unknown|2020
Cited by 206

In this paper, we address the 3D object detection task by capturing multi-level contextual information with the self-attention mechanism and multi-scale feature fusion. Most existing 3D object detection methods recognize objects individually, without giving any consideration on contextual information between these objects. Comparatively, we propose Multi-Level Context VoteNet (MLCVNet) to recognize 3D objects correlatively, building on the state-of-the-art VoteNet. We introduce three context modules into the voting and classifying stages of VoteNet to encode contextual information at different levels. Specifically, a Patch-to-Patch Context (PPC) module is employed to capture contextual information between the point patches, before voting for their corresponding object centroid points. Subsequently, an Object-to-Object Context (OOC) module is incorporated before the proposal and classification stage, to capture the contextual information between object candidates. Finally, a Global Scene Context (GSC) module is designed to learn the global scene context. We demonstrate these by capturing contextual information at patch, object and scene levels. Our method is an effective way to promote detection accuracy, achieving new state-of-the-art detection performance on challenging 3D object detection datasets, i.e., SUN RGBD and ScanNet. We also release our code at https://github.com/NUAAXQ/MLCVNet.